In the span of one month, I gathered, scanned, processed, and rendered 280 seashells, minerals, and pieces of driftwood. I used a 10-camera photogrammetry setup, 4 flashlights, and a turntable. I used RealityScan in conjunction with a Python automation script, ZBrush, and Marmoset Toolbag 5 (also scripted using Python).
Each model has quad-only topology, optimized UV's and 4k PBR (metal/rough) textures, along with a height map for subdivision 4.
The resulting products can be bought here on ArtStation, CGTrader, TurboSquid, and my own site, Polygonal Miniatures. Here I'd like to show off some of the renders I liked the most. Let me know what you think. What would you use these for? Beaches, forests, maybe exhibitions?
Thanks for watching, and have a nice day!