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Origin Tiles

Origin Tiles are created following an algorythm.

The rule is that every element can only touch corners and can never overlap with another. Took me a few days to come up with a solution, but now that I have it I can play with it.

It scales easily with added computational cost. The script produces planes, so I used Blender to transform them into cubes. Enjoy!

Marmoset Toolbag Render Origin Tile 1

Marmoset Toolbag Render Origin Tile 1

Marmoset Toolbag Render Origin Tile 2

Marmoset Toolbag Render Origin Tile 2

Origin Tile

Marmoset Toolbag Render Origin Tile 3

Marmoset Toolbag Render Origin Tile 3

Marmoset Toolbag Render Origin Tile 4

Marmoset Toolbag Render Origin Tile 4

Marmoset Toolbag Render Origin Tile 5 Top View

Marmoset Toolbag Render Origin Tile 5 Top View

Marmoset Toolbag Render Origin Tile6

Marmoset Toolbag Render Origin Tile6

RAW Origin Tile

RAW Origin Tile

Blender script to read all element coordinates and create cubes from them. Batch processing and exporting is also handled here.

Blender script to read all element coordinates and create cubes from them. Batch processing and exporting is also handled here.